Warp Travel
March 2026·pp. 61–62
THE SHORT VERSION
Imperial ships depend on barely understood engines, Geller fields, Navigators and the Astronomican, with the Great Rift making those protections still less reliable. Chaos crews use sorcery and bargains, the Kin favour safer short jumps guided by Ironkin and Votann beacons, and Orks accept erratic travel and occasional daemonic boarding as part of the experience.
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Find this article in White Dwarf 522, pp. 61–62.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.