RulesWD 521 · pp. 4–7
Optional narrative rules turn Killzone: Tomb World into an unpredictable Necron complex. Unexplored rooms acquire persistent environmental effects when first entered or opened, while objectives reveal their own mechanisms when first contested or controlled. Separate instructions adapt the same discoveries to head-to-head games or solo and cooperative missions without letting non-player operatives prematurely reveal the surprises.
Kill TeamNecrons
RulesWD 521 · p. 6
Collapsed ceilings, darkness, corrosive leaks and energy ruptures make the safest route through a tomb difficult to predict. Other results interfere with specialised actions, alter activation order or exchange movement speed for melee strength. The room table remains relevant after discovery, rewarding players who reconsider positioning rather than merely treating an opened door as cleared terrain.
Kill TeamNecrons
RulesWD 521 · p. 7
Objective devices range from defensive shields and dangerous Tesla equipment to teleportation links, command resources and temporal manipulation. Others improve close-combat lethality, offer a last chance at survival or let an operative overcharge a weapon. Because a carried objective retains its feature, the rules can transform both a location and the operative transporting it.
Kill TeamNecrons