AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 521

Deadly Encounters: Tomb Worlds

February 2026·pp. 4–7

THE SHORT VERSION

Optional narrative rules turn Killzone: Tomb World into an unpredictable Necron complex. Unexplored rooms acquire persistent environmental effects when first entered or opened, while objectives reveal their own mechanisms when first contested or controlled. Separate instructions adapt the same discoveries to head-to-head games or solo and cooperative missions without letting non-player operatives prematurely reveal the surprises.

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Find this article in White Dwarf 521, pp. 4–7.

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