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RULES·WHITE DWARF 517

War in the Skies

October 2025·pp. 58–63

THE SHORT VERSION

The Aerial Battles matched-play battlepack turns the space between isolated peaks into a battlefield for flying forces. At least half an army’s points must have Fly, while ground units occupy limited footholds and use dangerous leaps to reach other peaks. Control of those positions supplies victory points over six rounds.

The packet defines combat around peaks, overcrowding, unsafe footing and special Enhancements for ground troops, flying hunters and monsters. Bespoke Kharadron transport and Nighthaunt deployment rules keep those armies compatible with the format, and the Death in the Skies battleplan adds disruptive high winds for the underdog.

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Find this article in White Dwarf 517, pp. 58–63.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.