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RULES·WHITE DWARF 517

Tombs Beyond Counting

October 2025·pp. 104–109

THE SHORT VERSION

Tomb World Joint Ops and Adversary Ops missions gain three themed tomb variants with new non-player operatives and event cards. A flayer-infected tomb replaces Warriors with flesh-hungry Flayed Ones; a Destroyer Cult tomb introduces Skorpekh and Hexmark Destroyers; a dynastic crownworld deploys a Royal Warden protected by Lychguard.

Each variant links rules to scenery suggestions, from flayed trophies and defaced symbols to especially regal, well-maintained tomb architecture. Behaviour tables and specialist abilities distinguish the threats, giving players ways to make the same mission environment feel like different Necron cultures and forms of madness.

EXPLORE RELATED TOPICS

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Find this article in White Dwarf 517, pp. 104–109.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.