Aspects of War: Warping Realities
July 2025·pp. 36–37
THE SHORT VERSION
Warping Realities gives both players access to a shared pool of dice representing Tzeentch’s influence. Only the currently Favoured player may spend one, and doing so passes that status to the opponent; declining to spend adds a die before favour changes hands. The six results enable effects such as passing through obstacles, shooting into an allied combat, removing terrain visibility restrictions, resisting fire or returning a unit to reserves. Extra guidance adapts the same exchange to multiplayer Cauldron of War games.
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Find this article in White Dwarf 514, pp. 36–37.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.