CampaignWD 511 · pp. 14–17
Three linked four-round battles follow the Ironsunz investigating an Avengorii plot, with 1,500 points suggested and ordinary Ironjawz rules permitted if the previous issue is unavailable. Finkin’ Points measure investigation rather than conventional scoring, and each victory grants an advantage in the following scenario. Players can end the campaign after the third battle or carry their rewards into the final confrontation in issue 512.
Age of SigmarIronjawz
CommunityWD 511 · p. 110
The Bunker moves from its Car Show to a studio Kill Team league and a solo or cooperative narrative mission against procedural opponents. It also confirms that clubs can award Bunker points for events of their own invention, including painting competitions or other game leagues. The monthly painting theme is psykers, sorcerers and the supernatural.
Kill Team
RulesWD 511 · pp. 114–119
A solo or cooperative kill team intercepts Ecclesiarchal pilgrims carrying the Great Gun’s targeting coordinates through Volkus. Brawlers, marksmen and a protected Scroll Bearer follow procedural behaviour and a shuffled activation deck that alternates attacks, reinforcements and procession movement. If the bearer falls, other pilgrims switch priorities to recover the scroll, keeping the mission focused on the objective.
Kill TeamAdeptus Ministorum