RulesWD 506 · pp. 16–17
Strategic Reserves can emerge behind enemy deployments from the second round, reflecting subterranean outflanking. Holding a command centre allows units near board edges to enter the tunnels again. Conventional objective scoring sustains pressure, while thirty endgame points for retaining the command centre make home defence crucial even as reserves threaten the rear.
Warhammer 40,000
RulesWD 506 · pp. 18–19
The classic 2016 battleplan returns with current objective and battle-tactic scoring. From the third round, controlling all four objectives immediately wins the battle, creating a threat beyond steadily accumulating points. The underdog may Rally while in combat, offering a way to resist an opponent nearing complete control.
Age of Sigmar
RulesWD 506 · pp. 44–49
This multiplayer expansion supports four- or six-player teams and three- or four-player free-for-alls. It defines how allied models interact, sequences shared turns and combat, and adjusts shooting into fights between other opponents. Underdog command points and treacherous reactions encourage negotiation and opportunism, while deployment diagrams and mission-sequence changes make the format usable across different player counts.
Warhammer 40,000