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RULES·WHITE DWARF 506

Cauldron of War

November 2024·pp. 44–49

THE SHORT VERSION

This multiplayer expansion supports four- or six-player teams and three- or four-player free-for-alls. It defines how allied models interact, sequences shared turns and combat, and adjusts shooting into fights between other opponents. Underdog command points and treacherous reactions encourage negotiation and opportunism, while deployment diagrams and mission-sequence changes make the format usable across different player counts.

Back to the original

Find this article in White Dwarf 506, pp. 44–49.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.