Designers’ Notes: The Loathsome Ratmen
October 2024·pp. 90–103
THE SHORT VERSION
Jes Goodwin, Seb Perbet and Steve Buddle trace the Skaven’s character from small rat-like Beastmen into a complete civilisation of scavenging, diseased and cruel creatures. Posture, armour, tails and worn materials preserve a shared silhouette while each Great Clan develops a recognisable theme. A timeline connects the earliest ratmen with successive fantasy and specialist-game ranges, and Maxime Corbeil explains how Vizzik Skour combines that history into a heavy-robed, verminous prophet.
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Find this article in White Dwarf 505, pp. 90–103.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.