RulesWD 504 · pp. 22–23
Randomly connected objectives become warp rifts through which models can draw new firing lines. Visibility is checked from the far end and distance combines both parts of the shot, making ordinary cover relationships less dependable. Regular objective control remains important, and an unpredictable hidden fuel cache adds an endgame bonus to a battlefield already shaped by changing rift connections.
Warhammer 40,000
RulesWD 504 · pp. 24–25
Three dangerous deposits become the focus of this reworked objective battle. Each round’s underdog can trigger a warpstone effect, from explosions and uncertain healing to sharper weapons or a risky increase in attacks. Holding clusters scores throughout the game and becomes more valuable in the last round, inviting players to balance proximity to corrupting power against its tactical benefits.
Age of Sigmar
RulesWD 504 · pp. 54–61
This all-Kroot patrol combines a Lone-spear, two Carnivore units, a Krootox Rider and two Rampager packs. Na’pok guides attacks against marked prey while infantry screen the fragile but powerful assault beasts. Dedicated Enhancements, alternative scoring objectives and Stratagems support encirclement, precision fire and redeployment from battlefield edges, with bespoke datasheets and practical roster commentary completing the force.
Warhammer 40,000Kroot