ModellingWD 502 · pp. 122–125
Ashley recreates the film landscape on four insulation-topped MDF sections, carving pools deep enough to sit level with the surrounding ground. Filler, gravel and glue seal the foam before tinted resin is poured, with submerged casualties, broom-fibre reeds and surface flock suggesting the marshes’ haunted water. Modular scatter pieces improve storage and allow the same terrain to support different adventures.
Middle-earth Strategy Battle Game2 paint colours
ModellingWD 502 · p. 127
Scrunched coconut fibre forms a lightweight bush framework over a sanded XPVC base. After dark and green sprays, clump foliage adheres to the fibres and diluted glue seals the structure. Brown highlighted ground, twigs and tufts finish a compact piece that provides both a convincing marsh thicket and useful line-of-sight cover during games.
Middle-earth Strategy Battle Game5 paint colours
ModellingWD 524 · p. 15
Matt builds his flamboyant Bright Wizard around the Strong Fashion Sense flaw, using an Old World Battle Wizard with a swapped Battlemage head and a frog familiar. Red and yellow Contrast-painted robes reinforce the fiery theme without supplying named colours. The accompanying Advanced Arcanist warscroll combines the familiar, a blasting wand and spell mastery with a concealment spell imagined as a cloud of choking ash and cinders.
Age of SigmarCities of Sigmar