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RULES·WHITE DWARF 501

Rules of Engagement: The Moving Gnarlwood

June 2024·pp. 56–59

THE SHORT VERSION

Jimbo adds a Gnarlwood phase in which each gnarloak acts according to whether potential prey is nearby. The trees can move, obstruct sight, prevent escapes or attack with crushing branches, turning scenery into an unpredictable participant. The rules can overlay an ordinary battleplan or provide a large final battle for a Warcry campaign, provided players accept a forest that cannot simply be shot away.

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Find this article in White Dwarf 501, pp. 56–59.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.