CommunityWD 499 · pp. 4–7
Reader questions consider the relationship between Chaos, the Mortal Realms and realmstone, while Waldo Buchner explains the warm flesh and cool hair of his Kragnos. Benoit Bartkowiak’s Gate Crushers celebrate pride flags through individual Space Marines rather than a uniform Chapter palette. A final Seraphon question supplies the pale flesh, blue scales and celestial markings of the studio’s Starborne Kroxigor.
Age of SigmarWarhammer 40,000Sons of Behemat24 paint colours
RulesWD 499 · pp. 22–23
This large-battle format compresses deployment into a simultaneous three-minute scramble, with units left unplaced destroyed. Simplified magic and simultaneous melee fighting keep huge armies moving, while additional artefacts give their leaders suitable prominence. Objectives grow more valuable toward the enemy’s territory, so the timed spectacle still rewards an organised advance rather than merely filling the battlefield with models.
Age of Sigmar
TacticsWD 499 · pp. 28–31
Jimbo explains how to plan for both possible priority results instead of gambling everything on a double turn. Screens can protect a valuable second line, resilient units can tie up enemy shooters, and objective positioning can make giving away the next turn worthwhile. Spell ranges and battle tactics complicate that choice, while a Daughters of Khaine puzzle tests whether an army can preserve control through either turn order.
Age of SigmarDaughters of Khaine