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RULES·WHITE DWARF 499

Temporal Abnormalities

April 2024·pp. 92–95

THE SHORT VERSION

Two matching Boarding Actions boards represent the past and present of the same location. Players fight on both in a fixed sequence, with ordinary attacks remaining on their own board while mission rules transmit selected consequences through time. The framework supports six scenarios in which sabotage, moving objectives and changing resources make a decision in one battle reshape the other.

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Find this article in White Dwarf 499, pp. 92–95.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.