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RULES·WHITE DWARF 499

Deathgorge Bladeborn

April 2024·pp. 56–63

THE SHORT VERSION

Six Underworlds warbands receive Warcry profiles and abilities, bringing their named personalities into skirmishes in the Gnarlwood. The introduction explains how leaders and followers enter other warbands and how Bladeborn differ in narrative campaigns: they avoid normal injuries and advancement but cannot collect the usual artefacts. Their individual cards translate each group’s story into distinctive reactions and combinations.

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Find this article in White Dwarf 499, pp. 56–63.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.