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RULES·WHITE DWARF 499

Crystalline Regeneration

April 2024·pp. 102–103

THE SHORT VERSION

Unengaged units exploit crystal zones in the past to generate new objectives in the corresponding present. Each zone is used once and the new markers must respect distance and wall restrictions. The present scores progressively from these growing resources, while the past can earn a final reward by pushing units forward rather than merely guarding exhausted zones.

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Find this article in White Dwarf 499, pp. 102–103.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.