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RULES·WHITE DWARF 499

Chronomantic Sabotage

April 2024·pp. 96–97

THE SHORT VERSION

Units in the past plant bombs whose explosions threaten the corresponding locations in the present. The delay leaves opponents uncertain whether a contested position will remain safe. End-game control is far more valuable on the present board, so the past army’s most useful contribution may be preparing destruction rather than holding its own objectives.

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Find this article in White Dwarf 499, pp. 96–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.