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RULES·WHITE DWARF 499

Adrift in the Warp

April 2024·pp. 104–105

THE SHORT VERSION

Warp rifts transport units from the present into the past, with the risk of damage increasing as the battle continues. Arriving troops must remain clear of enemies and cannot immediately charge. Objective values also change over time, encouraging early exploitation of the present followed by a carefully timed migration to the past.

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Find this article in White Dwarf 499, pp. 104–105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.