CampaignWD 498 · pp. 8–9
The Bunker campaign moves into its second phase and repeats the additions that allow Combat Patrol and painting to contribute to a team’s progress. Lyle’s Tyranid patrol doubles as the nucleus of a Crusade force, illustrating how one small collection can serve several formats. The rules retain separate personal rewards even when teammates fight each other, while reserving campaign points for battles against rival teams.
Warhammer 40,000
CampaignWD 498 · pp. 12–15
The Imperial defenders finish the first Bastior phase ahead despite individual defeats and strong invading armies. Player diaries trace Dan’s Mechanicus learning to hold back and use Protector firepower, Matt’s expanding Telennar collection and Wade’s effective Flesh Tearers veterans. Three awarded relics offer a stronger grenade burst, steadier battle-shock tests or a temporary surge of resilience before the team scores reset for phase two.
Warhammer 40,000Adeptus Mechanicus
CommunityWD 498 · pp. 30–35
Dan Bonter describes Black Hole Wargamers’ team campaign on Vossas Eight, designed to accommodate changing armies and irregular attendance. Studio elite units include weathered statue-like Retributors, quickly shaded Askurgan vampires, converted Space Wolves, mechanically enhanced witch hunters and Flayed Ones rising through a fiery base. The readers’ gallery extends the elite-unit challenge with monsters and veteran warriors from several games.
Warhammer 40,000Age of SigmarOrks18 paint colours