AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 498

Blood Feuds

March 2024·p. 51

THE SHORT VERSION

Each patrol receives a nemesis determined by its place in the multiplayer turn order. Invading that rival’s deployment zone and capturing its home objective earn points during the game, directing the battle around the table rather than allowing a purely defensive posture. Ordinary control still matters at the end, creating tension between personal vengeance and the wider contest.

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Find this article in White Dwarf 498, p. 51.

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