CommunityWD 497 · pp. 4–7
A reader takes White Dwarf to Antarctica, while another celebrates the Aranthian Succession’s narrative view of Necromunda. Toni Garcia explains Lyrior Uthralle’s luminous green and yellow palette, a painting answer gives the studio Gryph-chargers’ natural markings, and Grombrindal describes lasgun focusing crystals and rechargeable power packs. The gallery adds reader models from several settings.
Age of SigmarWarhammer 40,000Lumineth Realm-lords20 paint colours
LoreWD 497 · pp. 8–11
Phil Kelly explores the Realm of Life beyond the assumption that it is uniformly green and idyllic. Nurgle’s corruption coexists with sacred waters, huge insects and fiercely defended settlements; Hammerhal Ghyra controls growth with imported lava and purifying steam. Accounts of Decrepita, the Shimmerfalls, Cursewood, the Living City, Mosscairn and Slicston reveal contrasting forms of abundance, decay and everyday danger.
Age of SigmarSylvaneth
RulesWD 497 · pp. 18–19
An attacker searches a defended stronghold for a hidden treasure while the defender secretly assigns different goods to four stashes. Investigating may reveal the prize, concealing fog, healing unguents or an explosive store of blastwood. The winner is whoever holds the discovered treasure after five rounds; if it remains hidden, the defender’s protection has succeeded. The plan can accompany issue 496’s siege pack or stand alone.
Age of Sigmar