CommunityWD 497 · pp. 4–7
A reader takes White Dwarf to Antarctica, while another celebrates the Aranthian Succession’s narrative view of Necromunda. Toni Garcia explains Lyrior Uthralle’s luminous green and yellow palette, a painting answer gives the studio Gryph-chargers’ natural markings, and Grombrindal describes lasgun focusing crystals and rechargeable power packs. The gallery adds reader models from several settings.
Age of SigmarWarhammer 40,000Lumineth Realm-lords20 paint colours
RulesWD 497 · pp. 18–19
An attacker searches a defended stronghold for a hidden treasure while the defender secretly assigns different goods to four stashes. Investigating may reveal the prize, concealing fog, healing unguents or an explosive store of blastwood. The winner is whoever holds the discovered treasure after five rounds; if it remains hidden, the defender’s protection has succeeded. The plan can accompany issue 496’s siege pack or stand alone.
Age of Sigmar
TacticsWD 497 · pp. 24–27
Jimbo Warth explains how noble deeds power the Flesh-eater Courts’ regeneration, returned units and attack bonuses. The counterplay focuses on vulnerable heroes, disrupting prayers and spells where possible, denying landing space to flying reinforcements and avoiding wasteful fights with renewable infantry. Ushoran, the Gorewarden and the Royal Decapitator receive particular attention before a Cities of Sigmar objective puzzle tests these lessons.
Age of SigmarFlesh-eater Courts