Rules of Engagement: The General’s Handbook
January 2024·pp. 112–115
THE SHORT VERSION
Jimbo Warth explains how a General’s Handbook grows from a setting and rules theme into realm effects, battleplans, battle tactics and grand strategies. Collaborative brainstorming and voting narrow the ideas, but the team must also accommodate armies with limited access to the season’s favoured unit types. Examples contrast the useful decision created by Seismic Shift with the overly obvious appeal of Bounty Hunters, before showing how these lessons inform magical, frozen Andtor.
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Find this article in White Dwarf 496, pp. 112–115.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.