ShowcaseWD 496 · pp. 98–99
The allies challenge expands three established armies and introduces Sebastien Toursel as a new warlord. Jake turns to Nurgle, Laura constructs an Ossiarch force to accompany Necro-Dame, and Chris adds Kruleboyz to his Gloomspite collection. The progress table and next character-conversion challenge give the series a shared rhythm while leaving each collector’s army and ambitions distinct.
Age of Sigmar
ModellingWD 496 · pp. 126–131
Mark Bedford builds a playable cross-section of the Underhive inspired by the studio’s older vertical dioramas. A shallow wooden frame supports factories, a reactor, a sump and an access shaft, with levels planned around real ladders, stairs and miniature clearance. Spray-painted foundations and grime unify the many kits, while atmospheric lighting reveals the separate stories the densely stacked industrial spaces can suggest.
Necromunda12 paint colours
RulesWD 496 · pp. 132–133
Two nine-fighter crews enter a vertical battlefield through randomly assigned tunnels and race to recover loot from its levels. A loaded fighter handles weapons awkwardly, but entering a tunnel banks the prize before the model emerges at another uncertain entrance. Credits, experience and reputation reward successful scavengers, making route planning and extraction as significant as taking opponents out of action.
Necromunda