CommunityWD 496 · pp. 4–7
Sam Wright presents an expanded Ultramarines Fourth Company built around the narrative of Uriel Ventris, and Daniel Vallejo describes painting the Lion’s reflective black armour and green cloak. Other letters discuss the Imperium’s seemingly endless decline and the Blood Angels’ Secoris tragedy. The final painting question returns to Jes Goodwin’s colourful Hive Fleet Eumenides scheme.
Warhammer 40,000Age of SigmarUltramarines15 paint colours
CommunityWD 496 · pp. 8–9
Lyle reflects on the end of the Slidecrown Sundering and the pleasure of seeing players’ armies appear in a campaign organiser’s concluding fiction. The next shared event is introduced as a three-team Warhammer 40,000 Crusade campaign that also recognises Combat Patrol games. Painting new units will contribute, but an existing force is enough to join the campaign from its opening stage.
Warhammer 40,000Age of Sigmar
RulesWD 496 · pp. 12–13
Each arriving unit is randomly assigned to one of two separated deployment areas, disrupting carefully planned formations before the fighting begins. Most early points come from establishing a foothold on ordinary objectives; the central Prime marker becomes increasingly valuable in rounds three to five. Armies must therefore solve their scattered starting positions while preparing to regroup for the decisive late contest.
Warhammer 40,000