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RULES·WHITE DWARF 495

The Glade of the Viridian King

December 2023·p. 46

THE SHORT VERSION

The first campaign battle contests three sites in an overgrown glade. Its four-round duration and straightforward rewards for holding each site encourage immediate commitment, while the sacred-site effects introduced with the campaign can make apparently safe positions hazardous or unexpectedly valuable. The result establishes which army enters the next stage with the initiative.

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Find this article in White Dwarf 495, p. 46.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.