CommunityWD 495 · pp. 12–13
The Bunker explains its shared gaming and hobby activities and reviews the progress of the Slidecrown Sundering. Leila discusses finishing a campaign with awards that recognise creativity, enjoyable opponents and favourite armies as well as wins, giving a club several ways to celebrate the people who kept its games running.
Age of SigmarWarcry
CampaignWD 495 · pp. 16–21
The campaign moves through its second stage with rules for carrying forward the results of battles and acquiring unusual relics. Studio updates show how contested discoveries turn allies against one another: a disastrous expedition sends Lethis’s Stormcast towards destroying the dangerous artefacts, while Nurgle-tainted deception and rival claimants complicate the fighting. Short fiction and hobby contributions give the campaign’s competing forces their own motives and visual identities.
Age of SigmarWarcryStormcast Eternals
RulesWD 495 · pp. 22–23
This mission rewards an army for steadily establishing control of a defence nexus rather than simply rushing the centre at the last moment. Progressive scoring checks control of one, two and three objectives, while a substantial final award goes to the player with the greater combined Objective Control around the central point. An underdog command-point provision helps the weaker force stay involved.
Warhammer 40,000