EditorialWD 493 · p. 1
Lyle Lowery introduces the Slidecrown Sundering as the Bunker’s next shared activity after the Combat Patrol league. Games, painting and creative contributions all help shape the team campaign, and his own planned Sons of Behemat force illustrates how an army’s motivation can generate a personal story within the wider event.
Age of SigmarWarcrySons of Behemat
LoreWD 493 · pp. 8–11
Phil Kelly challenges the idea that a Mortal Realm has only one kind of landscape, using Aqshy’s surprisingly varied settlements and wilderness. Snow-covered mountains, acidic islands, geothermal frontier towns and fortified hideouts each show how people exploit local resources and survive hazards without making the Realm of Fire uniformly ablaze.
Age of SigmarCities of Sigmar
CampaignWD 493 · pp. 12–13
Leila Craven explains how the Slidecrown campaign brings players together without requiring the entire club to meet at once. Faction-independent teams allow unusual motivations, while private team discussions, simple result forms and a reconciliation week give an organiser room to collect games and creative submissions into a coherent narrative.
Age of SigmarWarcry