AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 493

Triumph and Treachery

October 2023·pp. 22–23

THE SHORT VERSION

A four-sided battle ties the Grand Objective to the Grand Alliance of the player taking the first turn each round. Emergency reserves and a bespoke command-point sequence support the multiplayer format, while escalating political choices determine who claims the favoured objective and who finishes first through fourth.

Back to the original

Find this article in White Dwarf 493, pp. 22–23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.