Triumph and Treachery
October 2023·pp. 22–23
THE SHORT VERSION
A four-sided battle ties the Grand Objective to the Grand Alliance of the player taking the first turn each round. Emergency reserves and a bespoke command-point sequence support the multiplayer format, while escalating political choices determine who claims the favoured objective and who finishes first through fourth.
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Find this article in White Dwarf 493, pp. 22–23.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.