EditorialWD 493 · p. 1
Lyle Lowery introduces the Slidecrown Sundering as the Bunker’s next shared activity after the Combat Patrol league. Games, painting and creative contributions all help shape the team campaign, and his own planned Sons of Behemat force illustrates how an army’s motivation can generate a personal story within the wider event.
Age of SigmarWarcrySons of Behemat
CampaignWD 493 · pp. 12–13
Leila Craven explains how the Slidecrown campaign brings players together without requiring the entire club to meet at once. Faction-independent teams allow unusual motivations, while private team discussions, simple result forms and a reconciliation week give an organiser room to collect games and creative submissions into a coherent narrative.
Age of SigmarWarcry
CampaignWD 493 · pp. 16–19
The Viridian King’s fatal spell left an antlered crown surrounded by extraordinary life-giving power, and rival armies now descend on the Slidecrown Isle. Preservers, Obliterators and individual Rogues contribute through games, painted units and creative work, moving the Withervane through three stages and earning relics when their chosen side succeeds.
Age of SigmarWarcrySylvaneth