AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 492

Elaborate Deceptions: Campaign Options

September 2023·pp. 24–25

THE SHORT VERSION

Deception cards add concealed advantages to a Kill Team battle, with players choosing from a small random selection before play. The article suggests using them as campaign rewards, support for an underdog or discoveries made during a mission, and discusses suitable existing missions for experimenting with their disruptive effects.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 492, pp. 24–25.

The separate physical Deception card insert is not reproduced as a standalone item in the supplied copy; the article describes its use and selected effects.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.