AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 492

Fluctuations of Power

September 2023·pp. 22–23

THE SHORT VERSION

The player taking the second turn chooses an objective to become empowered each round, temporarily increasing its value before it becomes depowered and cannot be controlled. Each marker can receive this treatment only once, so the usual contest over territory becomes a changing sequence of opportunities that rewards planning beyond the current turn.

Back to the original

Find this article in White Dwarf 492, pp. 22–23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.