Fluctuations of Power
September 2023·pp. 22–23
THE SHORT VERSION
The player taking the second turn chooses an objective to become empowered each round, temporarily increasing its value before it becomes depowered and cannot be controlled. Each marker can receive this treatment only once, so the usual contest over territory becomes a changing sequence of opportunities that rewards planning beyond the current turn.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 492, pp. 22–23.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.