CommunityWD 491 · pp. 8–11
Andy Clark explores collecting a complete gaming experience: several comparable forces, terrain, rules and peripherals that friends can use together. Starting with manageable goals permits variety without requiring every opponent to invest in a new system, and can eventually grow a gaming group. His Kill Zone Arktorion exemplifies the idea with four finished kill teams and several thematic battlefields, while custom scenery and objective markers tie collections to their stories.
Kill TeamWarcryOrk Kommandos
CampaignWD 491 · pp. 16–17
The league enters its second month with an invitation for late arrivals to join using a Combat Patrol and its faction rules. The scoring system rewards games, wins, painted forces and different opponents, while category titles give players more than one goal. Shared spreadsheets and printed tables make fluctuating results visible without requiring a large or complicated event structure.
Warhammer 40,000
CampaignWD 491 · pp. 24–27
A short Underworlds league plays out Wyrdhollow’s increasingly unstable final chapter. The guide covers duration, prizes, win-draw-loss scoring and optional underdog measures, allowing organisers to balance structured competition with narrative goals. Double-sided hazards introduce changing environmental dangers, while best-result scoring, catch-up bonuses and extra spent glory can help players with less time remain involved.
Warhammer Underworlds