CommunityWD 490 · pp. 4–7
Readers share therapeutic painting, custom Imperial forces and enthusiasm for several generations of Warhammer games. Ian Balzer links Space Wolves and his Sisterhood of the Wolf through their colours; Fiona Gosschalk’s rainbow Skink Oracle combines bright blends, non-metallic gold and tiny galactic patterns. The replies explain a pale Death Guard recipe and briefly place the major alien species in the era of the Horus Heresy.
Warhammer 40,000Age of SigmarDeath Guard10 paint colours
LoreWD 490 · p. 7
A reader asks what alien civilisations were doing while the Imperium fought itself. The answer briefly distinguishes the recovering Aeldari, sleeping Necrons, primitive T’au, distant Tyranids and the Kin’s involvement on both sides. Orks remained an active military threat despite their defeat at Ullanor, giving the civil war a wider galactic context.
Warhammer 40,000The Horus HeresyAeldari
LoreWD 490 · pp. 8–11
Phil Kelly explores how small battlefield incidents and brief background references grow into major characters, factions and whole games. Ghazghkull’s origins in Andy Chambers’s army, the long development of Ynnead, early Kill Team and the first mentions of the Horus Heresy illustrate different routes from seed to setting. He also explains how collaboration with sculptors allows apparently mysterious prophecies to foreshadow planned releases, then encourages readers to preserve their own gaming stories.
Warhammer 40,000Age of SigmarOrks