CommunityWD 490 · pp. 4–7
Readers share therapeutic painting, custom Imperial forces and enthusiasm for several generations of Warhammer games. Ian Balzer links Space Wolves and his Sisterhood of the Wolf through their colours; Fiona Gosschalk’s rainbow Skink Oracle combines bright blends, non-metallic gold and tiny galactic patterns. The replies explain a pale Death Guard recipe and briefly place the major alien species in the era of the Horus Heresy.
Warhammer 40,000Age of SigmarDeath Guard10 paint colours
LoreWD 490 · pp. 8–11
Phil Kelly explores how small battlefield incidents and brief background references grow into major characters, factions and whole games. Ghazghkull’s origins in Andy Chambers’s army, the long development of Ynnead, early Kill Team and the first mentions of the Horus Heresy illustrate different routes from seed to setting. He also explains how collaboration with sculptors allows apparently mysterious prophecies to foreshadow planned releases, then encourages readers to preserve their own gaming stories.
Warhammer 40,000Age of SigmarOrks
CommunityWD 490 · pp. 12–13
Lyle Lowery presents a worldwide hobby club whose satellites can be established clubs, a few friends or individual players. The monthly section combines achievement cards, leagues and campaigns, two large-game scenarios, rotating skirmish events, Basic Training, Hobby Hangout and community reports. The introduction explains how these regular activities let readers participate in a shared project without requiring a new physical club.
Warhammer 40,000Age of Sigmar