CommunityWD 489 · pp. 4–7
Readers describe how painting supports their wellbeing, returning after long breaks, and building collections with friends. Donal Bisanzio recounts secretly preparing two Heresy armies before surprising Alberto Demarchi with a Nottingham gaming trip; Yvan Tavares explains his softly blended Master Lazarus. The replies also cover the editorial team’s Sylvaneth collection and how the Blood Angels Legion was organised before the Heresy.
Warhammer 40,000The Horus HeresyBlood Angels7 paint colours
LoreWD 489 · pp. 14–19
Ka-rokk’s Waaagh! emerges from the dangerous Skavenskrol realmgate and reaches Everquake City much sooner than its defenders expect. The city’s industry depends on mysterious golden pylons restraining a tectonic realmgate, while Lord-Imperatant Kamahana’s attempt to bring relief ends in a mutually fatal naval duel with the ogor pirate Targug. Orruks, gargants and ogors batter the walls as the citizens prepare a desperate defence.
Age of SigmarOrruk Warclans
CampaignWD 489 · pp. 20–21
The campaign finale links an optional Warcry sabotage battle beneath Everquake City to a siege fought by teams of Age of Sigmar players. It explains when a territory holder can spend achievement points to trigger the conclusion, how to choose commanders and participating players, and which territory effects carry into the battle. Final rankings combine the value of controlled or pillaged territories with a bonus for the winning siege team.
Age of SigmarWarcry