Echoes from the Warp: Boarding Action Map Design Part 2
June 2023·pp. 96–99
THE SHORT VERSION
Duncan Waugh explains how objective placement, safe entry zones, corridor widths and room spacing control a Boarding Action’s tempo. Maps must accommodate both numerous small bases and a few large models, offer several routes around defensive chokepoints, and match their complexity to a clear mission idea. Progressive objectives keep forces moving, while carefully weighted end-game goals preserve a comeback opportunity without erasing the importance of earlier turns.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 489, pp. 96–99.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.