CampaignWD 489 · pp. 20–21
The campaign finale links an optional Warcry sabotage battle beneath Everquake City to a siege fought by teams of Age of Sigmar players. It explains when a territory holder can spend achievement points to trigger the conclusion, how to choose commanders and participating players, and which territory effects carry into the battle. Final rankings combine the value of controlled or pillaged territories with a bonus for the winning siege team.
Age of SigmarWarcry
RulesWD 489 · pp. 22–23
Attackers infiltrate Everquake’s underground vault to shatter three pylons while defenders try to preserve the city’s stability. The scenario supplies both a conventional terrain layout and a Cursed City tile arrangement, plus cramped fighting that restricts flying and large creatures, rewards driving enemies into walls, and connects entrances through unreliable secret passages. The number of pylons destroyed determines how many fortification-damage rolls are made before the linked siege.
Warcry
Battle reportWD 489 · pp. 26–31
Lyle Lowery’s Kraken Blades defend three subterranean pylons against Nyle Ajina’s Ironjawz in the sabotage game that will shape the siege above. Secret passages send Brutes to unexpected positions, while Stormcast fighters use the tunnel-fighting pushbacks to keep demolition teams away from their targets. The report follows the four rounds through named fighters and a running tally of damage.
WarcryStormcast Eternals