CommunityWD 488 · pp. 4–7
Tom Strutton turns painted miniatures into a photorealistic coloured-pencil still life, connecting his established art practice with a renewed enthusiasm for Warhammer. Readers also ask about a classic Iyanden Farseer and Nagash fiction. Grombrindal’s response to questions about his own temperament adds humour to a gallery of models from several games.
Warhammer 40,000Age of Sigmar
CampaignWD 488 · pp. 8–11
Leila Craven draws on organising a campaign for more than three hundred players to explain long-distance shared storytelling. Teams, capped submissions and manageable rounds let games, painting, fiction and art contribute without an early runaway winner. A common setting and broad motives create coherence, while narrative updates acknowledge army actions without taking control of other players’ characters. Plot-hook tables offer starting conflicts for either setting.
Age of SigmarWarhammer 40,000
ModellingWD 488 · pp. 48–49
Three sets of conversions bring the finale’s fiction onto the battlefield. Mark Bedford builds three-dimensional warp hazards from base sections, monster parts and endless spells; Harvey Snape combines two Noctilith Crown rings with arcane scenery for the portal. Lyle Lowery’s reliquary beast transforms a Tech-Priest with mechatendrils, metal blades and sculpted tissue, then uses restrained dark highlights to make its fleshy maw stand out.
Warhammer 40,00012 paint colours