CommunityWD 488 · pp. 4–7
Tom Strutton turns painted miniatures into a photorealistic coloured-pencil still life, connecting his established art practice with a renewed enthusiasm for Warhammer. Readers also ask about a classic Iyanden Farseer and Nagash fiction. Grombrindal’s response to questions about his own temperament adds humour to a gallery of models from several games.
Warhammer 40,000Age of Sigmar
CampaignWD 488 · pp. 8–11
Leila Craven draws on organising a campaign for more than three hundred players to explain long-distance shared storytelling. Teams, capped submissions and manageable rounds let games, painting, fiction and art contribute without an early runaway winner. A common setting and broad motives create coherence, while narrative updates acknowledge army actions without taking control of other players’ characters. Plot-hook tables offer starting conflicts for either setting.
Age of SigmarWarhammer 40,000
LoreWD 488 · pp. 20–21
Accounts from worlds cut off by the Great Rift turn the returned Lion into a wandering champion of almost mythic stature. A colony’s chronicler describes a sword-and-shield knight ending a monster’s tribute, while other reports tell of a tyrant overthrown and an impossible cult ritual broken. The fragments show both his protection of isolated humanity and the uncertainty of witnesses trying to identify their saviour.
Warhammer 40,000Dark Angels