CampaignWD 486 · pp. 112–116
A two-player campaign lets the Deepkin secretly distribute three different army strengths among underwater locations before the Sylvaneth choose their attack. Initial victories confer rewards and determine whether the invaders reach Crannstok after two or three battles. Realm rules make terrain govern Sylvaneth movement and provide Idoneth reserve refuges, with optional Path to Glory renown and artefact rewards preserving continuity beyond the mini-campaign.
Age of SigmarIdoneth Deepkin
PaintingWD 486 · pp. 130–131
Gareth Harvey portrays Van Saar scouts moving between underhive and ash wastes through travel-worn browns, black armour and antique copper. Orange accents suggest poisonous spiders and energy-filled equipment, while pale skin with coloured sores represents radiation damage. Repurposed exploratory vehicles and dusty mixed-environment bases extend the same practical identity across the gang.
NecromundaHouse Van Saar4 paint colours
CommunityWD 486 · pp. 142–145
The studio reports a team Crusade event adapted from the Rising Tomb map campaign and a busy thirty-player Underworlds league. Hobby bingo tracks work across several systems, including film-inspired Gothmog, weathered Imperial Fists and rave-coloured Goliaths. Two longer contributor accounts supply recipes for a nostalgic Corsair kill team and distinctive blue Spire Tyrants.
Warhammer 40,000Age of Sigmar2 paint colours