Conflict in the Green Gulch: Underwater War
March 2023·pp. 112–116
THE SHORT VERSION
A two-player campaign lets the Deepkin secretly distribute three different army strengths among underwater locations before the Sylvaneth choose their attack. Initial victories confer rewards and determine whether the invaders reach Crannstok after two or three battles. Realm rules make terrain govern Sylvaneth movement and provide Idoneth reserve refuges, with optional Path to Glory renown and artefact rewards preserving continuity beyond the mini-campaign.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 486, pp. 112–116.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.