CommunityWD 486 · pp. 4–9
Readers describe a reunion through a casual Kill Team tournament and the solace of commemorating family in their collections. Questions cover the permanent interaction of Salamanders gene-seed with Nocturne’s radiation and why the Mortal Realms resist a complete map. Painted reader models accompany these conversations, while the practical answers range from intensely orange bases to a narrative Necron conversion.
Warhammer 40,000Age of Sigmar
ShowcaseWD 486 · pp. 10–17
The new series begins with an open studio challenge: paint and optionally convert an easy-to-build Intercessor or Vindictor, then explain its identity. Thirty-four entrants provide the pool from which judges will select eight candidates for each game. The judges weigh technique and contrast alongside heraldry, background and whether a scheme would work across an army.
Warhammer 40,000Age of SigmarSpace Marines63 paint colours
LoreWD 486 · pp. 20–23
Warsmith Czagra exploits the depleted naval defence of the divided Lume System, scattering his Balefleet across mining worlds, the void port and Lume IV’s orbital platforms. The Herald of Misery survives the shrine world’s return fire and supports landings by Iron Warriors, cultists and Titans, while mistrust weakens the Imperial defence. Rhalion identifies a narrow boarding opportunity but must convince his officers to risk their frigate before the Ark’s escorts return.
Warhammer 40,000Iron Warriors