ShowcaseWD 485 · pp. 28–37
Readers present ten major heroes and monsters through different painting aims. The gallery ranges from a swamp landing and celestial dragon wings to lava-lit daemons, autumnal Sylvaneth and an illustration-like Archaon. Contributor accounts explain why they chose particular colours, textures and lighting directions, making the collection a comparison of centrepiece approaches rather than a shared recipe.
Age of Sigmar
ShowcaseWD 485 · pp. 58–65
A retrospective follows eleven incarnations of the series from 1998 to the latest Mortal Realms challenge. It recalls changing budgets, conversion-heavy armies, painting guidance, multiplayer finales and the shift from Four Gamers to Four Warlords. The timeline crosses Fantasy, Warhammer 40,000, Middle-earth and Age of Sigmar, with victories and mishaps illustrating how deadlines and friendly rivalry motivate collections.
Warhammer Fantasy BattlesWarhammer 40,000
CampaignWD 485 · pp. 122–127
Rob Crouchley starts a studio campaign during the Great Darkness, when the failing Pax Helmawr lets Lady Credo’s supporters challenge established power. He explains the Arbitrator’s role and adapts Cinderak Burning through monthly pairings and a shared scenario each cycle. Founding advice balances vehicles, fighters and credits against darkness, restricted supplies and injuries, while an opening gang gallery introduces the contenders.
NecromundaHouse Escher