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RULES·WHITE DWARF 482

Perilous Morass

November 2022·pp. 56–57

THE SHORT VERSION

A defeated team tries to escape along a steep, slippery surface while its pursuer presses the advantage. Movement can turn into an uncontrolled fall that carries fighters across rooms or into obstructions, and the scoring depends on proportions escaped or incapacitated, making a secure route more important than simply advancing at maximum speed.

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Find this article in White Dwarf 482, pp. 56–57.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.