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MODELLING·WHITE DWARF 482

Ogryn: Stefan Mikulin

November 2022·p. 21

THE SHORT VERSION

Stefan works mostly within the Ogryn kit to produce the game’s muscular auxiliary, repositioning components where necessary to capture the desired pose. The example demonstrates how a recognisable character type can be achieved without a large collection of donor models or an entirely new sculpt.

AT THE PAINTING DESK

Paints in this article

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Back to the original

Find this article in White Dwarf 482, p. 21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.