Ogryn: Stefan Mikulin
November 2022·p. 21
THE SHORT VERSION
Stefan works mostly within the Ogryn kit to produce the game’s muscular auxiliary, repositioning components where necessary to capture the desired pose. The example demonstrates how a recognisable character type can be achieved without a large collection of donor models or an entirely new sculpt.
AT THE PAINTING DESK
Paints in this article
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EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 482, p. 21.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.