RulesWD 482 · pp. 26–31
This Necron Army of Renown restricts the collection to Crypteks, their servants and specified supporting units, emphasising Canoptek constructs over conventional dynastic leadership. Its benefits, six warlord traits, alternative Arkana and stratagems improve obedience, regeneration and specialised attacks, with guidance for carrying the focused concept into Crusade.
Warhammer 40,000Necrons
RulesWD 482 · pp. 52–53
A withdrawing team divides its operatives between a rear guard and scouts seeking a secure route. Successful exploration changes the available time, while the attacker scores by incapacitating a proportion of the enemy, forcing the defender to balance delaying actions against the need to leave the killzone with survivors.
Kill Team
RulesWD 482 · pp. 54–55
The two teams contest objectives through a flooded chamber where movement slows and fungal growths replace ordinary barricades. Dangerous plants become increasingly unstable around nearby operatives, so apparently useful cover can erupt into mortal danger while players decide how much force to commit to each objective.
Kill Team