CampaignWD 481 · pp. 24–27
The campaign recaps achievements, territory acquisition and the difference between controlling land and pillaging it before adding choke points. These strategically important sites demand victory in a specific battleplan as well as enough achievement points, preventing their special benefits from being bought without first fighting for the location.
Age of Sigmar
ModellingWD 481 · pp. 40–41
Warcry’s small warbands offer extensive freedom to combine modelling ideas, colours and stories from across the Mortal Realms. The guide suggests a structured brief covering realm, quest, identity and palette, using the Hammers of Mithraxes to show how background can explain the appearance of individual fighters and tie the group together.
Warcry
ShowcaseWD 481 · p. 42
Chris imagines a mixed tribal force fighting for Sigmar against Chaos, converting a supposed unarmoured Stormcast leader and adapting aelves with Escher parts. Red clothes, brilliant green hair and brown lining identify the warband, demonstrating how an established collection’s narrative can be expressed through unexpected combinations of models.
WarcryCities of Sigmar8 paint colours