Heart of Ghur: The Gnarlwood
October 2022·pp. 70–73
THE SHORT VERSION
Ray Dranfield explains designing terrain that looks partly plant and partly predatory animal while remaining durable and playable. Elbow-shaped branches, finger-like roots and trapped bones make the trees unsettling, while marshwood platforms, a huge skull watchtower and fragments of Talaxis provide distinct routes, scales and narrative focal points.
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Find this article in White Dwarf 481, pp. 70–73.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.