AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

INTERVIEW·WHITE DWARF 481

Heart of Ghur: The Gnarlwood

October 2022·pp. 70–73

THE SHORT VERSION

Ray Dranfield explains designing terrain that looks partly plant and partly predatory animal while remaining durable and playable. Elbow-shaped branches, finger-like roots and trapped bones make the trees unsettling, while marshwood platforms, a huge skull watchtower and fragments of Talaxis provide distinct routes, scales and narrative focal points.

Back to the original

Find this article in White Dwarf 481, pp. 70–73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.